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Blocks in FAE (FATE Accelerated Edition)

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Blocks in FAE (FATE Accelerated Edition) Empty Blocks in FAE (FATE Accelerated Edition)

Post by Shai Mon Jul 29, 2013 12:51 pm

So...there doesn't seem to be any mention in the FAE (FATE Accelerated Edition) book about creating "blocks" per se, so we wondered if it could be done at all under the RULES AS WRITTEN (RAW).

The GM's position was, "Who cares?  Let's have blocks because they're cool!"  And that was fine with us.

But I immediately went to the "Defend" section and read that.  It says that "usually" Defends are done on somebody else's turn, which implies, therefore, that sometimes they can be done on one's own turn.  If that's so, I suppose one could spend one's own turn to create a block as a "Defend" action per RAW.


Last edited by Shai (Admin) on Mon Jul 29, 2013 1:59 pm; edited 1 time in total (Reason for editing : more clarity)
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Post by DivaMoon Wed Jul 31, 2013 1:12 pm

I haven't read Fate Accelerated, but I don't really get the sense that you're supposed to worry about RAW in Fate. It's like, the rules are more like guidelines, and you're supposed to run it however it works for your campaign.
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Post by Urbaman Thu Aug 01, 2013 8:42 pm

From "The Veteran's Guide", Fate Core:
The list of actions has been greatly reduced from previous Fate games down to
four: overcome, create an advantage, attack, and defend. Movement is now a
function of the overcome action, create an advantage subsumes assess/declare/
maneuver from previous games under one banner, and blocks can be handled a
number of different ways
(underline is mine)
So "Blocks" are not explicit part of the "Core" iteration of Fate (of which I consider FAE a branch), but they can be handled in a lot of other ways.
I'm sure you'll find a lot of hidden examples in Core and FAE.
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Post by Shai Thu Aug 08, 2013 8:35 pm

Interesting, Nicola. Thanks for pointing that out. I hadn't even noticed that Blocks weren't their own entity in FATE Core either. As a consequence, Blocks don't appear in the index or the table of contents. So I wish that the veteran's guide cross-referenced where, in the FATE Core book, the various ways to handle blocks are covered.
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Post by Urbaman Fri Aug 09, 2013 6:03 am

Hi Rob,

I think they're not referenced because you can create a block in any way you want.
Just name a skill and an action with that skill ("I shoot a suppression fire to BLOCK their movements") and narrate why and how it would block any actions from your opponent. That will be the Block.

Blocks are just PREVENTIVE, ACTIVE opposition to someone else's action.
So any Action taken to preventively make opposition to someone else's action, is a "block" in Fate 3.0 language.
In SotC, they had a way to put a name to everything, in Core design thay said: "blocks are just preventive, active opposition, already dealt in How You Do Things Chapter, no need to name them. We want to keep it simple."

Hope it helps.
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Post by Shai Fri Aug 09, 2013 7:23 am

Nice.  Great explanation, Nicola.  Grazie mille.

And, from the http://www.faterpg.com/2013/blocks-and-borders-live-in-fate-core/:

Blocks and Borders Live in Fate Core
Apr 12, 2013

The terms “block” and “border” may be gone from Fate Core, but as concepts they’re alive and well in the new edition of Fate. In fact, they’re more exciting and more streamlined than before.

This will be a “quick sketch” post, rather than a deep discussion of the matter, making some assumptions that folks reading it have already read Fate Core (via the Kickstarter or, later on, after its release) and are wondering where blocks and borders went.

Where did they go, anyway? Create Advantage is where.

Let’s suppose I’m a pyromancer, facing off against a ice-slinger and his buddies, and that me and my foe both are using a quick magic system involving a skill roll.

I’ve got the drop on them, but I know they could overrun me, and I have someone with me I’m looking to protect, so I’ve got to think fast. A wall of fire feels like something that would do the trick, and they’re not close enough to me to interfere, so I go for an easy, quick, Create Advantage roll with my magic. I make the roll, an easy success.

Bam! Now there’s a Wall of Fire aspect on the situation, and I’ve got a free invoke on it besides (or two, if I succeed with style—I’ve got a good shot at that, so let’s say I did). I’m dropping the wall on the zone I’m in, since I’ve got escape in mind and I’m hoping it’ll interfere with my aggressors.

Iceguy slings a face full of ice shards at my friend-in-need, figuring if he can take him down, an escape is kinda moot.

Here’s the block moment: I previously established that Wall of Fire aspect, right? And it’s reasonable to say that the Wall would interfere with such an attack on my friend. There are a couple options I have here.

The presence of the aspect that I created provides justification for me to roll a defense against that attack. (EDIT: A change of procedure follows. Original post incorrectly suggested the original target could roll as well in such a case.) When I make that decision, I’m essentially stepping into the way of the attack myself. I’ll be rolling my magic instead of my friend rolling his defense, and if I win that roll, the attack doesn’t land (and if I don’t, it hits me; maybe I narrate that as some kind of magic backlash if so). I’m also positioned to make use of one of those free invokes on Wall of Fire if I want to improve my defense roll.

My second option, if I don’t want to get in the way of the attack myself, is that I can at least use those free invokes to improve my friend’s defense roll, since I can invoke an aspect to increase the opposition/difficulty faced by a foe.

Either way, let’s say the Wall does the job, and those shards vanish in a few puffs of steam. I tell my friend to hoof it, and square off in the interests of buying some time before I follow after. (Let’s also say I did get in the way, and rolled well enough, so I don’t have to burn my free invokes yet.)

My friend burns his action on a sprint to get the heck out of dodge, and thankfully there’s nothing that’s been established to interfere with his escape route.

Then my opponent’s goon-friends get to go. They come at me, but I’ve established there’s a Wall of Fire on this zone, standing between me and my frosty foes.

Here’s the border moment: First off, the GM can look at that Wall of Fire and say “normally it’s no difficulty to move over to Fred, but there’s a Wall of Fire there, so you’ll have to roll to close with him” and then set a difficulty for anyone to cross over that thing. It’ll probably be a modest one (perhaps just Average) unless I step in there and make it a bigger deal.

I can, of course: those free invokes will let me increase the difficulty of anything reasonably affected by the aspect, +2 apiece. I could take that Average traversal difficulty up to Superb if I’m willing to cash in both free invokes (assuming both haven’t been used already) as they approach. (The GM might rightly insist I have to increase the difficulty separately for each goon’s attempt, but I check and she’s treating both goons as a single character for ease and speed.)

It would also be reasonable to say that I can do some more blocking here; that Wall of Fire gives me justification to Defend against their Overcome rolls to move towards me.

Whatever the case, it turns out I don’t need to spend more than one of those free invokes to foul up their approach, tho; they’re not heavy on the Athletics. Good news, because I’m about to bolt, and this keeps everyone else still on the far side of the Wall.

My turn, and I hightail it to the door, trying to catch up with my friend. That’s my action, and I’m out of the warehouse.

Those guys are still set to go after me, and so long as we’re still in the same situation/circumstances, the Wall of Fire will persist. But without me present, it won’t have quite as much teeth. I can’t reasonably defend against anything they want to do against it, because I’m no longer there. But it’ll still provide passive difficulty as set by the GM, and I can still cash in that final free invoke to make that difficulty heftier—maybe saving it to resist an Overcome roll to remove the Wall in the first place. It’s pretty clear they’ll cross the barrier I’ve erected eventually, so the GM decides to simply look at the free invoke and say it’ll buy me another exchange or so of head start to get me and my friend away from the situation.

By moving the special-case language and implementation of the older ideas of blocking and borders into Fate Core’s established, understood aspect mechanisms, the system moves cleanly and quickly from the intent (“I want to throw a Wall of Fire in front of them to buy us some time for an escape!”) into mechanized action (“Okay, roll to Create Advantage”). And then the aspect simply doing what aspects are allowed to do in Core takes over — with all the pizzazz and story-flex that aspects bring to bear, while ditching the somewhat flavorless just-numbers special cases of the borders and blocks of yesterday.
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Post by SharksDM6 Sun Aug 25, 2013 12:16 pm

Another way to do a block is to just pay a Fate Point and invoke an aspect to "add +2 to any source of passive opposition, if it's reasonable that the aspect you're invoking could contribute to making things more difficult. You can also use this to create passive opposition at Fair (+2) if there wasn't going to be any."

That's straight from the Fate Core Rules book on page 68.

The passage isn't clear WHEN you can do this, that is, whether it has to be on your turn or not. But since it's the equivalent of "creating an advantage," I'm guessing it has to be done on your own turn.

So, if you're going to block the ninja's sword from hitting your ally, you have to spend your turn spending that Fate Point and invoking your aspect to create the block so that when the ninja's turn comes up again, s/he's fighting against your block.

I guess the person being targeted by the hit can do it as part of his or her defense. That just makes sense.
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