How Many Published FATE Games Are There?

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How Many Published FATE Games Are There?

Post by Shai on Mon Jul 29, 2013 1:56 pm

Here's a list I've compiled so far:

FATE GAMES BY EVIL HAT PRODUCTIONS

FATE Core by Fred Hicks and Evil Hat Productions, constituting the fourth edition of the Fate system, circa 2013. FATE Core is available for free download at: http://www.evilhat.com/home/fate-core-downloads/

FAE (Fate Accelerated Edition), the streamlined cousin of the FATE Core tabletop RPG System, by Fred Hicks and Evil Hat Productions. FAE is also available for free download at: http://www.evilhat.com/home/fate-core-downloads/

Spirit of the Century by Evil Hat Productions, a game of high-flying, two-fisted pulp action set in the early 20th Century.

Dresden Files RPG by Evil Hat Productions set in the universe of best-selling author Jim Butcher’s The Dresden Files, where the creatures of the NeverNever lurk around every corner, prowl through every shadow.

FATE GAMES BY OTHER COMPANIES AND CREATORS

Age of Arthur by Graham Spearing and powered by Skein, a variant of the popular Fate engine. The setting is Dark Ages Britannia, two generations after the withdrawal of the Roman Empire, a time of fading magic, desperate heroism, and the memory of Rome against an ever growing invading power when all is crumbling into barbarism.

Agents of S.W.I.N.G. by Postmortem Studios, a FATE-powered Spy-Fi adventure game, using a slimmed down and sped up version of FATE, derived from Cubicle 7's Starblazer Adventures, in which you take on the part of secret agents, working throughout the world in the 1960s and 70s to avert catastrophe, punish evildoers and stop the two superpowers from annihilating each other.

Awesome Adventures by Matt McElroy, a game of over-the-top action adventure, using a variation of the FATE rules with the goal of quick, easy, fast-moving play.

Bulldogs! by Galileo Games, a high action space adventure about freebooting ruffians flying from planet to planet causing trouble, far future technology, blasters, faster-than-light travel, dogfights in space, hopping from planet to planet, and weird aliens.

Chronica Feudalis by Jeremy Keller, set in historical middle-age (12th century) Europe.

Diaspora by VSCA Publishing, a role-playing game that uses the FATE system to deliver a hard science-fiction framework for adventure, where you build the setting on top of the basic, gritty axioms of the universe: everything is bigger than you are. It's a game where spacecraft driven by fusion torches that light the night sky towards rifts in the fabric of space shift their occupants between a small number of lost worlds, each with thousands of years of history.

Houses of the Blooded by John Wick (of Legend of the Five Rings and Seven Seas fame), a game of ambition, lust and revenge where passionate nobles, tragically obsessed with romance, vendetta, opera, theater, and all the forbidden delights their decadent culture included, provided the key to their own destruction.

ICONS by Ad Infinitum Adventures' "ICONS" RPG, set in the universe of costumed superheroes.

The Kerberos Club by Arc Dream Publishing, a game of thrilling superheroic and steampunk action in Victorian London.

Legends of Anglerre by Chris Birch and Sarah Newton, a FATE-based fantasy/sword-and-sorcery setting.

Malmsturm by Dominik Dießlin. The rough translation if the game's title is "Grindstorm," and it's a German FATE based Fantasy game set in a world with a dramatic reality where feelings, thoughts, will and imagination influence the world directly. It is a game of dark clouds over a battlefield covered in blood shed by the fury of a barbaric warrior who can literally break swords and shields of the enemy, and where even the spirits of the earth can become slaves to lust and passion.

Nova Praxis by VoidStarStudios, a post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy and intrigue.

Starblazer Adventures by Cubicle 7, a rock and roll space opera based on the classic British "Starblazer" comics series under license from DC Thomson (not to be confused with the American animated television series adaptation of the Japanese anime series, Space Battleship Yamato).

Strands of Fate by Mike McConnell, a generic RPG system based on a variant of the FATE 3.0 system intended to allow play at a wide variety of power levels.

Who has played any of these?

What others am I missing?
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Re: How Many Published FATE Games Are There?

Post by DivaMoon on Mon Jul 29, 2013 2:14 pm

What about Strange Fate?
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Re: How Many Published FATE Games Are There?

Post by Shai on Wed Jul 31, 2013 11:42 am

I'm pretty sure Strange Fate is the Kerberos Club variation.

Anyway, here's a more detailed answer, from the FATE developers themselves, from the official http://www.faterpg.com/2011/02/:


FATE AND ITS BRANCHES

As is the nature of any open system, Fate has grown a number of branches over the years. Honestly, not even I have managed to keep track of them all. I’d like to change that, at least a little, and make sure we catalog them reasonably well here at the site.

I’m starting with this post, which is an off the top of my head accounting of the Fate variants I’m aware of. I am going to omit at least one, I’m sure, and my advance apologies for that.

What I need from you is to “check my work” on this. Tell me about the variants I’ve missed. Help me understand if I’m describing these variants incorrectly, incompletely, or unfairly (within the limits of trying to write these up as 1 to 3 sentence accounts).

Once I feel like the conversation’s gone far enough to get this post’s info finalized (I’ll try to update it as I get comments), I’ll turn it into a more permanent page on the site.

So:

Core Fate (also called Fate 3) – This is the name I use for the main trunk of Fate, the version(s) produced by Evil Hat. While this doesn’t mean that Core Fate is standing still — our own understanding and expression of it evolves over time — it is what we’ll be presenting on this site, and using at the core of any Fate products we produce. Inasmuch as there is an “official” Fate, this is it. Implementations: Spirit of the Century, the Dresden Files RPG.

VSCA Fate – This is Fate as extended by the VSCA crew to create Diaspora. VSCA Fate lives pretty close to Core Fate, though it adds a number of modules (various modes of conflict resolution for different kinds of conflicts) and some concepts (aspect scopes, etc) that I personally quite enjoy. It’s possible that we’ll borrow some of those concepts and bring them back to Core Fate, but I still think there’ll be enough distinctiveness in VSCA’s work to consider it as a slightly separate thing. Implementations: Diaspora.

Cubicle 7 Fate - Cubicle 7′s Fate implementation started from an almost complete absorption of the Spirit of the Century SRD when they put together Starblazer Adventures. There, they also adapted into Fate 3 some concepts that Evil Hat had been talking about during the Fate 2 years, manifesting as the organizations system and the idea of plot stress. Their focus is more on d6-d6 as the dice method, and they’ve added a number of fiddly bits in the implementation of stunt and powers that resembles some of what Evil Hat has done, while being its own thing. C7 Fate and Core Fate can probably cross-pollenate mostly successfully, though as each implementation grows over time I suspect the two flavors will become more distinct. They each certainly come from a different aesthetic, I think, in terms of their design approaches, though at the moment that’s a little hard to quantify. Implementations: Starblazer Adventures, Legends of Anglerre.

Awesome Fate – Awesome Adventures is Willow Palacek’s effort to pare back Fate to a very lightweight engine, cutting away whole pieces of it, even stuff you might consider essential to the Fate chassis. This is definitely its own beast, but probably a good fit for folks who want to play Fate, but use a version that lives somewhere between Risus and PDQ in terms of simplicity. I’m pleased to see (by looking at the link) that since its original publication it has gotten some improved production values (one of the primary strikes against it when it initially showed up). Implementations: Awesome Adventures.

Strands of Fate – Strands of Fate is an implementation of Fate created by Void Star publishing. Where Awesome Adventures is an effort to pare Fate down to a leaner thing, Strands goes in the other direction, looking to create a “generic” build of the system that speaks to a more traditionally-minded perspective on RPGs. I’ve heard people quip that it’s “Fate+GURPS”, which is a solid enough description if you’re talking at the level mash-up hollywood movie-pitch dialect, but may sell this thing a bit short. I’ve also heard people express confusion about whether or not Strands is “the” Fate 3.0 book they need, and no, it’s not. I’ve talked with the guy who wrote Strands, and we both agree that it is its own branch, distinct and separate, a deliberate effort to take Fate’s concepts and make them more palatable to folks who find Spirit of the Century to be too “out there”. Implementations: Strands of Fate.

Fate Inspired (a.k.a., Not Fate At All) – I’ve seen people characterize both Houses of the Blooded and ICONS as Fate games. They are both certainly, explicitly Fate-inspired, though, borrowing several concepts from Fate and attaching them to their own original systems. This is fantastic (and you should grab yourself copies of both), but I think it really muddies the waters considerably when folks talk about them as Fate implementations. They are not. EDIT: The excellent Chronica Feudalis belongs in this camp as well.

That’s what I’ve got so far, but I’m very sure I’m missing a few (particularly ones that aren’t for sale). So help me out — what’d I miss? And what more should be said about the above?
Additions from the commenters

One of the things that’s interesting as we’ve been getting comments here and elsewhere is the question of whether some of the missing pieces are “merely” homebrews or are bona fide branches in their own right. In this getting-edited-as-comments-are-made section, I’m choosing not to make a distinction between those two things. That said, in my mind, something grows from a “leaf” into a branch through adoption by players and publishers.

Free Fate – The name given by R. Grant Erswell to his condensed combination of the Spirit of the Century and Starblazer Adventures rulesets. Downloadable in PDF form.
Fate Basics - This is a pamphlet-sized download going over the basics of Fate as told by Michael Moceri and laid out by Brad Murray of VSCA. Worth a look.
Tom’s Spirits – Tom Miskey writes: “Well, there is my own Spirits of Steam and Sorcery and Spirits of Chrome and Cyberspace, both of which are free online (at the FATE yahoo site and through google docs: here and here). They are 100% compatible with each other, and both are based on the SotC rules but with a few changes and several major modifications, including rules for non-human races, weapons and armor affecting damage, and most importantly, a full magic system. Cubicle 7 liked what they saw, so they hired me to help write the Legends of Anglerre magic system and races, in large part adapting the rules in SoS&S. They ended up changing what I had written somewhat for the final draft, but you can still see the seed of where they came from fairly clearly.”
Wheel of Fate – This is a Fate-inspired homebrew mash-up from Rob Donoghue (at least as I see it — he may correct me) that I believe can be found in the files area of the FateRPG Yahoo Group.
Death of the Vele - Bill Burdick’s hack on the Fate engine. Whether his work has rendered a Fate variant or a Fate-like game is an exercise left to the reader!
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Re: How Many Published FATE Games Are There?

Post by Urbaman on Thu Aug 01, 2013 8:59 pm

I'll have to put "Apotheosis Drive X - Fate-Powered Mecha RPG - SD MIX" in the list, freshly published Fate Cored product.

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